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Old Jun 13, 2006, 03:10 PM // 15:10   #21
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i would love to see some new content and proffesions, but i have enough for this time with factions and soon guildwars prohecies (i don't have it yet because i don't have enough money )
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Old Jun 13, 2006, 03:12 PM // 15:12   #22
Jungle Guide
 
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I like new Professions, more choices for the players.
Of course, new attributes for existing professions is always good.
Races is good as well, even more options, hopefully we will see that happen some time in the future.

Actually, we already have "races" in the game.
"Ascalonian" vs "Canthan"
It is kinda like "Western men" vs "Asian men"
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Old Jun 13, 2006, 06:30 PM // 18:30   #23
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I don't think they will be running out of good ideas any time soon. They did a good job with the 6 core professions, and came up with some nice niche roles for the 2 Factions professions. There are still plenty of niche rolls out there they can make something for.
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Old Jun 13, 2006, 09:09 PM // 21:09   #24
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Since at best, you can only have 8 skill equip at time, and you can always go with the route of adding more skill lines or sub-classes to exisiting classes (Assume all will be evenly covered) , so there are not that much need for new classes, especially considering it would bog down on many ascept of game.

But, with out new class, you are missing the potiental for new weapons/armor style, new combination and new builds, new playing style, and overall, the feeling of "New and Fresh", which make a great marketing tagline to attract player. Also it just seem better to package it all into a new Prof, instead of spreading it out to the old. Also while things like new weapons skills and such are easier to add to exisiting, things like Mount, engineering skills, music skills, and other stuff will be more unfitting, which would seem to go better in a new class.

So on the gound that it probably would make more people buy the expansion, would mostlikly see more new prof in the future. (that, or race with new prof)
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Old Jun 13, 2006, 10:19 PM // 22:19   #25
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Actually I"m still waiting for a real fighter class. The warrior class we have now relies too much on enemies who damage themselves in melee with all kinds of nasty backfires, plus some skills which more look like assassins final moves than warrior skills (almost everything that uses adraline). So when will the real fighter arise, the one who simply inflicts dmg by attacking?

One of my wishes is the introduction of the palladin to this game. Don't mix him up with a mo/wa... The Pally has to serve the good side and does not kill without the blessings of his liege; his skills would be used against him if he started to farm for profit

So new chr's? Yes, certainly! I hope every new chapter has 1 new melee class chr
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Old Jun 13, 2006, 11:36 PM // 23:36   #26
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I agree with the OP. We're going to have 10 classes here! Its gradually going to get harder and harder to find a specific class for a group. I say just add new skills, weapons, mods etc to the new classes.
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Old Jun 14, 2006, 03:07 AM // 03:07   #27
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Coming up with new roles is just a matter of invention, If you read any of my class concepts you will see that totaly new gameplay mechanics are presented in each, from instant movements in a line dealing damage to targets, to characters that are totaly divergent of the Class identification.

Some people just want another variation, some want something totaly different. The point of new classes is to provide as many enjoyable alternatives as possible, just because your content and wish to use what we have doesn't mean that many others are, nor that there shouldn't be new classes just because you like what you have. If you happy with what you got then you can stick with that, there are plenty of people who would like something different, and some like me who still don't have a favorite, who need something else.

Just because there is 100+ bad ideas in the concept class section doesn't mean Anet couldn't create a good alternate class, they certainly have better developers than a bunch of forum jockies, and even a few of us can come up with some good ideas.

I agree, Assassin isn't as original as I would like either, they gave him alot of different moves that warrior, in actuality he is more like a melee/hex/caster unit, but you can't realy use all of that together effectively, and probably the biggest difference, Teleporting, is so seldom that it doesn't play a significant role in Assassins Identity, truth be told, it is better for classes other than Assassin who would rarely need to use it, Assassins can't get enough use out of them for Teleport moves to compensate.

That is a balance issue that Anet deems functional, wile not being a significant damage alteration, teleporting is severly limited in use so Assassin is basicly a funky warrior with less armor. When I came up with ideas for Assassin in the past I included a few more original capabilities which would have made Assassin more then unique from warrior, Anet decided they didn't want to do that I guess. There are only so many things they can make, and some of them would require additions to the game mechanics.

I think the real issue here is whether or not Anet will make new classes original and effective enough to be worth it, if they arn't going to be good an unique, then they may as well not exsist, or in Assassins case improved. It would be great to have new ways to play the game, new tactics to ensue, and new character identities to model, the more options there are the more people who will find their favorite and enjoy it. Just as long as they can make these new classes great, deserving of GW, I don't care if they add 12 and more.
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Old Jun 14, 2006, 03:54 AM // 03:54   #28
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I Don't think that they should add a lot of new classes either. I Agree that it'd be better if they just added new skill lines/attributes to existing classes, but I also think that they should add new body-type options for the classes. So for example, you could make a spear-wielding warrior with a physique similar to a ranger, an assassin that uses shurikens as a weapon, a ranger that uses pistols/rifles like my gunslinger concept, or (as was mentioned) a martial artist monk.
Honestly, if they decided to just add a new heavy armored spear-using class (or any class very similar to another), it'd be pretty rediculous, since it's just a warrior with a new weapon.
I Say we should get new body-type options for the existing classes, because a lot of the reason for new classes (in my oppinion) is for a new character appearance.
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